Patch notes

=2022-07-14= General --
 * End Of Summer Lottery Event.
 * Capricorn was picked for this week. (+50% quest exp)
 * Cleaned up about 100~ item tooltips removing their "VIP" text as it was wrong and only used on official servers.
 * Class manuals in the novice ground now properly states that its only wearable by novices.
 * Fixed Create Converter skill's tooltip to now properly state what it requires to create each converter.
 * When starting out as a novice you now automatically get 15 magnifiers, 50 novice red potions, 15 kafra storage tickets and 15 warp tickets.
 * Testing a new global chat color.

Bugs --
 * You can now enter Scaraba hall from Manuk.
 * 3D glasses now properly gives the stats the tooltips says.
 * Light of Cure can now be worn at level 100 as intended.
 * Dea Staff can now be worn by mage classes as well as intended.
 * Evil Wing ears are no longer displayed as a Banana and a Blush but now work as intended.
 * Beard now shows an actual beard and no longer gives errors.
 * Feruses now properly drop Blackwing brooches as they were intended to in terms of drop rate.
 * Shield Press now has 2 cells range as intended instead of 5

Cash Shop --
 * Added Boarding Halter lead back for 100 Credits per 7 days. (down from its original 200 per 7 days)
 * Moved VIP To the "Account only" section of the store.
 * Moved buff scrolls to the "scrolls" section of the store.
 * We will rotate costumes every week with about 20-40 new ones at a time ranging from headgears to auras to wings.


 * Added the following costumes to the "Limited Sale" tab:
 * Resonating Taego (Top) (Animated) 300 credits
 * Bell Ribbon (Top) (Animated, Wiggles) 300 credits
 * Flutter Butterflies (Lower) (Animated) 300 credits
 * Wickebine´s Black Cat Ears (Animated, Wiggles) 300 credits
 * Imp Hat (Animated, Wiggles) 300 credits
 * Tare Neko Crew (Top) (Animated) 300 credits
 * Baby Lunatic On Shoulder (Middle) (Animated) 300 credits
 * Invisible Hat (Top) 200 credits
 * Sprout Hat (Top) 200 credits
 * Ancient Horns (Top) 200 credits
 * Spiky Band (Top) 200 credits
 * Devil's Whisper (Middle) 200 credits
 * White Romantic Flower (Low) 200 credits
 * Gang Scarf (Low) 200 credits
 * Master's Head (Low & Middle) 200 credits
 * Old Valkyrie Helmet (Top) 200 credits
 * Smokie Knit Cap (Top) 200 credits
 * Nurse Cap (Top) 200 credits
 * Soulless Wing (Top) 200 credits
 * Rabbit Earmuffs (Top & Middle) 200 credits
 * Hairband Of ReginLeif (Top & Middle) 200 credits
 * Angel Wing Ears (Middle) 200 credits
 * Elven Ears (Middle) 200 credits
 * Devil Wing Ears (Middle) 200 credits
 * Red Glasses (Middle) 200 credits
 * Blush (Middle) 200 credits
 * Choco Banana Bonnet (Top) 200 credits
 * Tiraya Bonnet (Top) 200 credits
 * Nekomimi Hat (Top) 200 credits
 * Moonlight Flower Hat (Top & Middle) 200 credits

Items --
 * Knife now also grants +30 Magical Attack to make it fair for magic users.
 * Mental Stick no longer reduces Maximum Health by 2% per refine.
 * Peuz & Ur Sets have been changed in the following ways
 * Ur set now gives:
 * +75% Damage with Hundred Spear
 * +75% Damage with Dragon Breath
 * +75% Damage with Water Dragon Breath
 * +75% Damage with Earth Drive
 * +150% Damage with Rageburst
 * +150% Damage with Genesis Ray
 * Peuz set now gives:
 * +75% Damage with Wind Cutter.
 * +75% Damage with Sonic Wave.
 * +75% Damage with Overbrand.
 * +75% Damage with Vanishing Point.
 * Chance to autocast level 1 Stormblast on auto-attack increased from 5% to 10%.


 * Other bonuses remains the same, the reason for this change was Ur's set is a lot more defensive with a shield while Peuz is offensive with crits. These changes makes the sets fit more styles of gameplay.

Monsters --
 * Toad now gives 4000 Base & 2500 Job experience
 * Vocal now gives 4350 Base & 2750 Job experience
 * Eclipse now gives 3750 Base & 1250 Job experience
 * Dragonfly now gives 3750 Base & 1500 Job experience

Classes --


 * Royal Guard:
 * Earthdrive
 * Earth Drive can no longer be interupted and has a 7x7 range up from 3x3.
 * Now gains 50% damage from each learned level of Shield Press.
 * The cooldown rate has been lowered to 6 seconds and -1 second per skill level from 7 seconds base.
 * Shield Press
 * Now gains +50% damage from each learned level of Earth Drive
 * Cooldown has been lowered from 2 seconds down to 1.


 * Mage:
 * Napalm Beat
 * Napalm beat no longer splits damage on splash and now deals full damage to all enemies hit.
 * Soulstrike has had its spell point cost reduced from 15 + 3 per skill level to 10 + 2 per skill level.
 * Fire, lightning and cold Bolt has had their spell costs reduced by about 50% and their cast times down from 0.3 + 0.3 per level to 0.2 + 0.2 per skill level.
 * Firewall now costs 20 spell points down from 40.
 * Stone Curse has had its cast time reduced from 0.5 seconds to 0.3 seconds base.
 * Thunderstorm has had its spell point cost reduced from 30 + 5 per skill level down to 20 + 5 per skill level. And its cast time reduced from 1 second + 0.5 per skill level to 1 second + 0.2 per skill level.
 * Thunderstorm has had its spell point cost reduced from 30 + 5 per skill level down to 20 + 5 per skill level. And its cast time reduced from 1 second + 0.5 per skill level to 1 second + 0.2 per skill level.

=2022-07-07=

General --
 * Pisces was picked for this week. (+33% regular monster spawn.)

Bugs --
 * Status resists now properly stacks with Stats + cards + random enchants again as intended meaning that 75 Intelligence (+50% Silence Resist) and +25% From random enchants and +25% from cards will grant immunity.
 * Guild Emblems now work. This include GIF type emblems. Make a folder named "emblem" in your game folder with the following size and type; 24x24 8-bit depth as either BMP or GIF format.

Items --
 * Combo Physical Enhancer Ring + Anti Magic Suit now gives +10% Attack speed up from 5%.
 * Combo Physical Enhancer Ring + Geffen Magic Robe now gives +5% Max Health instead of -5% After-cast Delay
 * Combo Magic intensifier Ring + Anti Magic Suit now gives +5% Max Health instead of -5% After-cast Delay
 * Combo Magic Intensifier Ring + Geffen Magic robe now gives -10% Variable casting time instead of -5%.

Instances --
 * Geffen Magic tournament has now been put back into the game. Each piece you can buy only costs 100 coins and will award you a chest like in Ghost Palace with 3 random enchants, hence the price is reduced to 100 down from 950/1350/1850 as the enchanter is not going to be put in.

Classes --


 * Crusader:
 * Heal
 * Now requires level 1 Cure instead of its old pre-requisites.
 * Divine Protection
 * Now requires level 5 Heal instead of its old pre-requisites.
 * Grand Cross
 * Now requires level 1 Faith instead of level 10 as a pre-requisite.
 * Now only scales off of magical attacks instead of both physical + magical attacks.
 * Damage formula raised from 100% + 40% per rank to 100% + 75% per rank.
 * Gains 1% more damage per base level.
 * Holy Cross
 * No longer requires Faith level 1 as its pre-requisite. It instead requires level 1 Spear Mastery and also has a 1x1 splash area.
 * The skill can now be a critical strike at 50% of user's Critical Chance/Critical Hit damage.
 * Devotion
 * Now always has 11 cells range no matter the skill level and has a 30 level range instead of the previous 10.
 * Pressure
 * Now requires level 5 Grand Cross as a pre-requisite instead of its old ones. It has had its formula improved from 500% + 150% per skill level to 500% + 200% per skill level.
 * Now hits 5 times instead of 3.
 * Gains 30% damage per learned level of Grand Cross.
 * Shield Charge
 * Now gains 100% attack damage per skill level up from 100% + 20% per skill level and also gains +50% Damage per learned level of Autoguard.
 * Now only needs level 1 Autoguard as a pre-requisite instead of level 5.
 * Spell point cost reduced to 5 down from 10.
 * Added a 1 second cooldown.
 * Now has a 1x1 Area of effect around target.
 * Shield Boomerang
 * Now gains 100% Weapon Damage per skill level up from 80% per skill level.
 * Now gains +75% damage per learned level of Shield Charge.
 * Now gains more damage based on shield weight than before.
 * Only needs level 1 Shield Charge as a pre-requisite instead of level 3.
 * Now has a 1x1 Area of Effect around target.
 * Spell point cost reduced to 10 down from 12.
 * Reflect Shield
 * Now grants 20% + 3% per skill level up from 10% + 3% per skill level.
 * No longer has pre-requisite skills.
 * Matyr's Reckoning
 * Now has Spear Quicken 1 as its pre-requisite skill.
 * Gospel
 * Now has Defender as its pre-requisite skill instead of the old ones.
 * Banding
 * Now requires level 1 Prestige instead of its old pre-requsite skills.
 * Piety
 * No longer has any pre-requisite skills.
 * Shield Chain
 * Now gains 1% damage per base level.
 * Now has an improved damage bonus formula. From shield weight / 10 to shield weight / 5.
 * Now always has 11 cells range instead of 4-11.
 * Now only needs level 1 Shield Boomerang as a pre-requsite instead of level 3.
 * Now has a 1x1 area of effect around the target.
 * Gains +50% damage per learned level of Shield Boomerang.
 * Earthdrive
 * Now hits 5 times properly instead of splitting the damage of 1 hit over 5 hits.
 * Now properly scales off of Strength/Vitality instead of Strength/Shield weight.
 * Vanishing Point
 * Now has 100% Attack per skill level up from 80%.
 * Now scales off of Holy Cross by 50% per learned skill level instead of Bash at +30%.
 * Can now crit at 50% of the users' Critical Hit Chance.
 * Now has 9 yards range up from 7.
 * Pinpoint Attack
 * Now has 7 cell range up from 5.
 * Now properly scales of base level as intended.
 * Shield Press
 * Now properly scales off of Strength/Vitality instead of Strength/Shield weight.
 * Hesperus Lit
 * Now hits 6 times up from 3 and is a sword exclusive skill.
 * Now requires Rage Burst level 1 instead of its old pre-requisites.
 * Genesis Ray
 * Now gains +75% damage per learned level of Pressure.
 * No longer has a pre-requisite skill.

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